


#Slitterhead steam free
And you can add free updates, paid DLC, perhaps IAP, and all kinds of things to boost revenue. (Less so with lower rankings.)įinally, don’t forget that if you get an ‘evergreen’ title, you can sell incredibly well over time. Only 3 or 4 out of the top 13 games with >1,000 Week 1 reviews in October 2021 would be counted - in our book - as brand new original IP with no previous interest.
#Slitterhead steam full
If you’re a new game entering this battlefield, you’ll find that the top spots can be full of existing IP or big licenses. But it’s what we’ve currently got, and it’s better than nothing. So this really is hideously extrapolated. Review to sales ratio can be as low as 1:20 and as a high as 1:60. And - please don’t panic! Here’s some thoughts from us on it:įirstly, bear in mind that many of these titles cost a lot more - or a lot less - than $15 average worldwide sales price. So there’s a whole bunch of ways to read this and start panicking/not panicking (above). Įxtrapolating these numbers for the higher tiers: 34 of the new games in October 2021 will make $260,000 net or more in their first year, 19 will make $520,000+, and 13 will make $1.05 million+ - and many of those will make multiple millions, of course. That becomes $105,000 net at the end of Year 1, using some basic multipliers. This takes into account sales taxes, Steam cut, refunds, etc. Our incredibly rough spreadsheet from a recent newsletter shows those 65 games with at least a 4,000 unit Week 1 ( at $15 average worldwide sales price) will get you $35,000 USD net after the end of the first week. We can go further - in the abstract - in trying to work out what this means for these games’ short and longer-term performance. This implies a first-week sales total of 40,000 units or more. Those folks sold at least 20,000 units just in their first week, if we go by rough median - pretty good going!įinally, on the top end, 13 debut games - including some of the big hits pictured above, and around 1.5% of all Steam releases for the month - had more than 1,000 Steam reviews for the month. Next step up? Around 19 of those games (around 2% of all releases) scored more than 500 Steam reviews in their first week on sale. Those titles - very roughly - sold at least 10,000 units, not taking into account refunds - in their first week.

However, only 34 of those new releases (around 3.5% of all releases) got more than 250 Week 1 user reviews in October. And if we say that the reviews/sales ratio is around 40, then those games (in theory) sold at least 4,000 copies in their first week on sale.

Out of 965 games released in October 2021, a total of 65 (around 6%) got more than 100 Steam user reviews in Week 1. So, taking each of these four thresholds and commenting on them individually: Can we quantify chances of success on Steam? (Wait, is that a ‘cloud computing’ joke? Not sure, but it is now!) So let’s get on and analyze a month of Steam launches for takeaways, eh? And it’s rainy and damp here in Northern California, which makes a nice change from the regular semi-drought issues.īut up here on the information superhighway, data flows smoothly - no matter the moisture content of your clouds. We’re almost there! Welcome to the final working week before the 2021 Xmas holidays kick in for most of us.
